![]() A correct buzz-in answer allows the contestant to advance while a wrong answer eliminates them. In the event of a tie for low score, a sudden-death toss-up is used to break the tie. In Series 1 to 11, with four contestants per episode, the lowest-scoring contestant at the end of each round is eliminated from the game and forfeits all their money. Ghost drops, mistimed drops and unexpected bounces can lead to a counter landing on the upper shelf so that it partially overlaps or "rides" on others such plays rarely trigger falls into the win zone and can adversely affect a contestant's turn. The resulting friction can greatly slow the counter or even stop its descent altogether for a very short period of time. Any mystery or double counters that fall into the win zone as an ambient drop are put back in the machine as near as possible to the position they occupied before falling.Ī "ghost drop" occurs when a counter drifts forward as it falls through a drop zone and its face makes contact with the clear plastic sheet covering the front of the zone. If such a drop occurs after a contestant has chosen a drop zone but before they have pressed the buzzer to release a counter, they are given the option to play from that zone or select a different one. Typically, the game begins with one counter of each type on the lower shelf and the other ones on the upper shelf.Ĭounters that enter the win zone when the machine is not in play are "ambient drops" and are removed from the machine with no effect on scoring. As of Series 9, the mystery and double counters are respectively coloured green and yellow to more easily distinguish them from the others in the machine. If one double counter enters the win zone, all counters falling on that same drop are scored for double value (£100 each) if both double counters fall on the same drop, the total is quadrupled (£200 each). ![]() Two "double counters" were introduced in Series 5, each labelled "x2". monthly flower bouquets, weekend holiday) which is theirs to keep regardless of the game's final outcome if more than one mystery counter falls on the same drop, the contestant wins a prize for each of them (two prizes if two of them drop or three prizes if all three of them drop). If one mystery counter enters the win zone, the contestant in control of the machine wins one prize (e.g. Three "mystery counters" were introduced in Series 2, each labelled with a question mark. Any counters that bounce out of the machine and land on either the floor or the lip of the win zone during a turn are still credited toward that contestant's score. Contestants win £50 for each counter that drops into the win zone during their turn. The goal is to have the counters land flat on the upper shelf so that its retraction will cause them to push other counters over its front edge, leading them in turn to push still others off the lower shelf and into a collection trough referred to as the "win zone". Contestants answer questions to win counters, then choose a drop zone and press their buzzer to release one counter at a time into that zone. The rear face of the machine is divided into four drop zones, each of which contains a pegboard similar to those found in pachinko machines. The machine consists of two shelves filled with flat circular counters the upper shelf slowly extends and retracts, whilst the lower one is stationary. ( June 2017) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
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